HYPERMANILARAMA

Friday, July 08, 2016

Hypermanilarama is set to open on Saturday, July 16, 2016, 6:00 pm.

Bringing together a diverse group of artists with interdisciplinary background — an architect, a programmer, a motion designer, a citizen scientist, a machine maker, a game estate designer and a virtual reality landscape designer — exploring mostly through new technologies, the exhibition Hypermanilarama surveys the chaotic and almost whimsical landscape of progress and ruins that is Megalopolis Manila through the emerging trajectory of the intersection of art and STEAM (Science, Technology, Engineering, Architecture and Mathematics). The artistic interpretation ranges from being suggestive, a narrative, a subversion, a simulation, a research study, futurist or a speculative history. The exhibition presents an artistic inquiry into philosophy including metaphysics. It is a precursor of STEAM Projects, a series of art shows which focuses on art-science affinities, following a trend in contemporary art that poeticizes science.

The show assembles a collage of works that resembles a science fiction page. The artists created these works using traditional methods and new technologies. Most of the artists used digital technology and open knowledge sources. The new emphasis on the shifts of ways of creating took on metaphorical as well as material importance as the artists take advantage of advances in digital technology which has democratized creation to unimaginable heights.



Ian Jaucian’s mediums for his interactive installation ‘Metamorphic Metaphor for Mining’ which consist of sodium tetraborate decahydrate (a.k.a. Borax), LED bulbs, magnet wires and “magical soil” among others are quite interesting by themselves. The LED bulbs with Borax crystals grown around them are lit wirelessly via magnetic induction coupling with a transmitter buried underneath the soil. Viewers are invited to examine the stones and experience the wirelessness. Jaucian says the work is a metaphor about mining “like something dies when you take it away from its natural surroundings.”



Architect Jose Tong creates the sculpture ‘Hyperhouse’, a Babel-like re-imagination of the ubiquitous residential towers of Manila. Tong sees it as an ephemeral and transparent structure which is dense at the top while the floors at the base gradiate into bigger spaces as it descends into the public realm. As the lines reach the top, it forms an almost abstract and fuzzy outline of a house.



In Charles Buenconsejo’s moving image work entitled ‘A-Z’, 70 people, shot separately in different locations around Manila and of whose footage are merged together, recites the English alphabet. Julius Redillas creates his ideal Manila in ‘Ghost City,’ a city floating on air made of buildings and found materials that will soon be deleted from a simulated virtual environment. The video is shot from a virtual installation consisting of abandoned and unused buildings and structures using the interactive 3D virtual world platform SecondLife. Mvltiverse tries to evoke a sensory experience through color perception with an LED screen projecting a myriad of colors drawn from the visible spectrum of light. It explores the materiality of light and challenges how colors and wavelengths are seen.



Hypermanilarama also features artists Miguel Inumerable, Clarissa Gonzalez, Megan Palero, Veronica Pee, Manila Automat, and the creative duo .GIFKids. At the crux of this exhibition is not only a desire to dig an oasis of debate points as to the prominence of art vis-à-vis scientific and technological progression; but, on a yet blurred foreground, is the attempt by the artists to tease out the many tangled strands that branched out from plotting the historical past and the political present and collating them into a visionary playground of a subjective future. — Text by Richard Coronel



Nova Gallery is located at Warehouse 12A La Fuerza Plaza, 2241 Chino Roces Ave., Makati City.

For more information, email gallerynova@gmail.com.

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